Levels= 5 (each has two numbers as stated right under this) or more, thats 100% of the original speed btw.so basicly from the document whats important to notise is: Ive made the parts i've edited bold so you can see what part of each section you will have to concentrate on, Why i only changed the last numbers on that ability is baicly cuz i had gotten the 5th engine speed ability, so no need to "fix" the lower ones, tho i could have ,made em all 100\200. NameDisplayable=Ability-Engines-Speed-Increase-Nameĭescription=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-DescriptionĪbilityType=SurfaceSpeed, SubmergedSpeed increases engine speed (in percents)ĪbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 100, 100ĪbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 200, 200 factor1: 3.7, factor2: 3.45ĪbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 upc (like those other files in same directory) REMEMBER MAKE A BACKUP OF ORIGINAL BEFORE EDITING ANYTHINGĪND AFTER EDITING RENAME FILE BACK TO. Open it and half way down the document you see the important stuff. To edit the file, rename it to SpecialAbilities.cfg or.txt \Ubisoft\Silent Hunter 5\data\ UPCDataGE\UPCCrewData If you wanna give it a try urself, its not hard, just gotta know basic editing with a cfg document. I can aslo edit the damage % a torpedo does, how fast it is and so on, basicly everything that an ability mods, can be modded. got about 14 now to use Active abilities on, also modded the chef to fill 75% each 2 hours. Ive tried some modding on my game, but all i seem to be able to mod is the Special abilities, wich in my case i edited things like, more Morale Points total.
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